The Equip Event auto set to 0 in play mode
Because of this problem, the Slot0ItemStateIndex does not switch to 5 which create a weird weapon switching animation
I create a new scene just to test, using unity 2019
Then I went to UFPS and import like normal. After update the demo scene and project it look completely normal
Then I went to AssaultRifle Tab and change the Equip to 0 and 0.5
The State System is an incredibly powerful system built into the Ultimate Character Controller. Any game will have the character switching between component values as . . .