Populating the Patrol Task at run time?

AmazingPunk

New member
Morning everyone,

I'm wondering how to populate the Patrol Task at run time with in scene way points?

I've tried using various shared variable types (gameObject, transform, transform list etc) along with the find task but there doesn't seem to be a way to pass the shared variable to the patrol task.

Thanks,
Tim
 
The patrol task uses a SharedGameObjectList so you can use that similar to other shared variables.
 
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