Hi there.
So, I was having a really hard time getting animations to play when using the PickupItem ability. The item would disappear OK but no animation ID would be set and hence no animations would fire. I found this thread which pointed me in a good direction, such that animations happen now but I have a couple more questions/queries because it's not quite working right.
The solution required me to add an additional EquipUnequip ability with a matching category for the item (I have a Backpack category). Is there a way around this because the items will never actually be equipped, they are just collected and a count displayed in the UI so having an EquipUnequip seems redundant.
The adding of the item to the inventory happens when my animation events fire, which is what I want, however the item is removed from the scene immediately. Can the item be removed when it's actually picked up (Due to the event), not at start of the PickupItem action? This would seem like the right way to do this, correct?
Here's the ItemPickup for it - note there's no related ItemSets etc as it's not an equippable item
Thanks
So, I was having a really hard time getting animations to play when using the PickupItem ability. The item would disappear OK but no animation ID would be set and hence no animations would fire. I found this thread which pointed me in a good direction, such that animations happen now but I have a couple more questions/queries because it's not quite working right.
The solution required me to add an additional EquipUnequip ability with a matching category for the item (I have a Backpack category). Is there a way around this because the items will never actually be equipped, they are just collected and a count displayed in the UI so having an EquipUnequip seems redundant.
The adding of the item to the inventory happens when my animation events fire, which is what I want, however the item is removed from the scene immediately. Can the item be removed when it's actually picked up (Due to the event), not at start of the PickupItem action? This would seem like the right way to do this, correct?
Here's the ItemPickup for it - note there's no related ItemSets etc as it's not an equippable item
Thanks