I'm trying to figure out how to create an item that the Player can pickup, or begin a mission with, which when equipped is held in the hand/s
and the player looks at a specific place within a trigger perhaps, and places it in to position.
Doesn't need to be amazing, just hold the item by pickup/equip, move to where it needs to go, the either hit 'use' or 'fire' button or something like that, then the item gets placed, or disappears and activates the 'in place' item to visible state on the Prefab prop.
The premise is a 'Power Node' that requires player to find a 'SemiConductor', pick it up/equip it, go to the power node, then a prompt will display 'Place Semiconductor' > player hits 'F', 'E' what ever or 'fire' and it get's placed.
I can't animate so I was going to attempt using the 'Flashlight' animations (but there are none in ANimator controller????) ? Or any better suggestion? (The flashlight hand positions actually work quite well even when 'right click' is held, as the semiconductor is kind of briefcase sized.)
I semi-succesfully created the item to have in inventory, but I have no idea where to go from there to create a pickupable item, and then what mechanic/feature to use to allow the whole 'placement' thing....
Just looking for the simplest/best practice solution for this mechanic
Cheers
and the player looks at a specific place within a trigger perhaps, and places it in to position.
Doesn't need to be amazing, just hold the item by pickup/equip, move to where it needs to go, the either hit 'use' or 'fire' button or something like that, then the item gets placed, or disappears and activates the 'in place' item to visible state on the Prefab prop.
The premise is a 'Power Node' that requires player to find a 'SemiConductor', pick it up/equip it, go to the power node, then a prompt will display 'Place Semiconductor' > player hits 'F', 'E' what ever or 'fire' and it get's placed.
I can't animate so I was going to attempt using the 'Flashlight' animations (but there are none in ANimator controller????) ? Or any better suggestion? (The flashlight hand positions actually work quite well even when 'right click' is held, as the semiconductor is kind of briefcase sized.)
I semi-succesfully created the item to have in inventory, but I have no idea where to go from there to create a pickupable item, and then what mechanic/feature to use to allow the whole 'placement' thing....
Just looking for the simplest/best practice solution for this mechanic
Cheers