Junior_Djjr
New member
If I create a ball with bouncy material "1.0" and mass "0.1", it works like a ball, but when touching it with character, it instantly teleports 1000 meters.
But this is not the real problem, because if I use mass "1.0", the problem is reduced considerably, but not completely solved and not a good solution.
When the ball is touching any object, it reacts ok, the bounce is not so high or low, but when touching the character, it bounces a lot, and the main thing: even if I'm completely stopped and the ball touches me, at the speed of a turtle, it still bounces a lot!
I'm using this physical material for the collider, body and feet (double checked during runtime, no values changes or something):
And the ball:
I can't just set the ball to use a mass of a car to avoid this bug (I have cars on my game too btw, so I wanted to use 0.1 mass on the ball), something is wrong here.
Decreasing "bounciness" improves it, but the ball stops bouncing on other objects, not a solution.
I'm using TPS 2.4.4 and Unity 2021.2.
But this is not the real problem, because if I use mass "1.0", the problem is reduced considerably, but not completely solved and not a good solution.
When the ball is touching any object, it reacts ok, the bounce is not so high or low, but when touching the character, it bounces a lot, and the main thing: even if I'm completely stopped and the ball touches me, at the speed of a turtle, it still bounces a lot!
I'm using this physical material for the collider, body and feet (double checked during runtime, no values changes or something):
And the ball:
I can't just set the ball to use a mass of a car to avoid this bug (I have cars on my game too btw, so I wanted to use 0.1 mass on the ball), something is wrong here.
Decreasing "bounciness" improves it, but the ball stops bouncing on other objects, not a solution.
I'm using TPS 2.4.4 and Unity 2021.2.