Hi Justin or experienced ucc users,
I am trying to setup a projectile, however am struggling to understand it via testing (trial and error), and get the balance of the settings correct.
My main question is:
here is my setup so far (which doesn't work).
I am trying to setup a projectile, however am struggling to understand it via testing (trial and error), and get the balance of the settings correct.
My main question is:
- What are the recommended settings for a projectile so that it behave as closely to a real projectile, and still registers collisions accurately?
- I assume ucc can not replicate real life bullets and speed, is this correct? I assume this, as the actual size and speed of the bullet is going to be too small and quick to work with colliders.
here is my setup so far (which doesn't work).
- The actual projectile is a simple unity 3d sphere. As per the projectile slot on the weapon (assault rifle), I need to add projectile script to sphere (projectile), which adds a rigidbody. I change coll detection to continuous speculative, the rest I leave as is.
- I change the sphere scale to 0.1f.
- For the projectile script, I change the speed to 1000 and mass to .1
- I dont need to see the projectile so I turn off mesh renderer.