Hi everyone
I have a game with many enemies on a scene, like around ~50. I use UCC and Behavior Tree for that. There is no group behavior, every NPC behaves "on his own". Unfrotunately, so many enemies cause a huge performance drop. And I think that this happens because OnAnimatorUpdate is called frequently on each NPC.
Is there any way to make OnAnimatorUpdate calls less frequently?
I have a game with many enemies on a scene, like around ~50. I use UCC and Behavior Tree for that. There is no group behavior, every NPC behaves "on his own". Unfrotunately, so many enemies cause a huge performance drop. And I think that this happens because OnAnimatorUpdate is called frequently on each NPC.
Is there any way to make OnAnimatorUpdate calls less frequently?