I just only want to use arms movement (NOT generic, just humanoid) using specific targets. Can I use it with standard keyframe animation? Thanks!Any specific use case? Check into AbilityIKTarget.cs, and SetAbilityIKTarget()
Ok, Thanks! And then I have to create some abilities for my character and items for using SetAbilityIKTarget() and attach them to my gamelogic, am I right?yes with any humanoid limb it is possible by doing as I described earlier. You add the AbilityIKTarget, to the target object, select which goal or hint to affect, then use SetAbilityIKTarget(). You can also do this entirely without the AbilityIKTarget component, but I suggest you look into the easiest way first.
Ok, thanks! Is it suitable for raising an lowering an arm via mouse click?That is the best route yes