Hello,
Is there any way to trigger a callback when a node is selected in the Behavior Designer GUI?
As a simple example, I'd like to select a game object in the hierarchy when one of my actions is selected.
Or I want to do some special gizmo drawing only when a node is selected.
Thanks!
Is there any way to trigger a callback when a node is selected in the Behavior Designer GUI?
As a simple example, I'd like to select a game object in the hierarchy when one of my actions is selected.
Or I want to do some special gizmo drawing only when a node is selected.
Thanks!