First off want to say thank you so much for the Character Controller & Behavior designer. Using PlayMaker with both has been so nice for making fast iterations of ideas come to life.
Just wanted to stop by and see if I could get any pointers on something.
The goal is to be able to cast a magic item that triggers the state machine to switch from wild (animal) to tame (animal).
I'm testing this all on a cube.
It works perfectly fine for cast -> SetState -> Stop Wander Behavior Tree , Start Follow Behavior Tree.
The only problem is that when I make a second cube so cube and cube(1) the On Impact event doesn't trigger on cube(2) because it's trying to detect Cube not cube(2).
Is there a way for it to detect a variable of a prefab similar to how I can in PlayMaker? I'm sure there is alternative methods for getting the same result of taming the cube. Just curious if I can continue on this iteration or start a new one for the idea.
Just wanted to stop by and see if I could get any pointers on something.
The goal is to be able to cast a magic item that triggers the state machine to switch from wild (animal) to tame (animal).
I'm testing this all on a cube.
It works perfectly fine for cast -> SetState -> Stop Wander Behavior Tree , Start Follow Behavior Tree.
The only problem is that when I make a second cube so cube and cube(1) the On Impact event doesn't trigger on cube(2) because it's trying to detect Cube not cube(2).
Is there a way for it to detect a variable of a prefab similar to how I can in PlayMaker? I'm sure there is alternative methods for getting the same result of taming the cube. Just curious if I can continue on this iteration or start a new one for the idea.