I'm using Unity 2021.3.36 URP. UFPS 3.0.20.
I have a character with full body awareness, so I didn't set up the first person arms.
In my case, without the first person arms, if the items get picked up and attached as a children of the camera, then it works well when rotation the camera, but the item will never stay attached to the hand, so when I move the camera, it will make it to get out of the hand model of the character. And if the item get picked up and attached as a children of the hand of the character, then the item will always follow the hand, but not fully the direction of the hand when I move the camera.
Is there a trick to do this without adding a first person arms?
I have a character with full body awareness, so I didn't set up the first person arms.
In my case, without the first person arms, if the items get picked up and attached as a children of the camera, then it works well when rotation the camera, but the item will never stay attached to the hand, so when I move the camera, it will make it to get out of the hand model of the character. And if the item get picked up and attached as a children of the hand of the character, then the item will always follow the hand, but not fully the direction of the hand when I move the camera.
Is there a trick to do this without adding a first person arms?