Hello,
I have recently upgrade to the latest versions of UIS (1.1.7) and UCC (2.3.4), as well as the integration. When I try to create an ItemSetRulesObject from the InventoryItemSetManager, I keep getting the following error. It creates the ScriptableObject but I'm not able to actually modify any item sets. I've also tried this in a fresh project and am running into the same issues.
I have recently upgrade to the latest versions of UIS (1.1.7) and UCC (2.3.4), as well as the integration. When I try to create an ItemSetRulesObject from the InventoryItemSetManager, I keep getting the following error. It creates the ScriptableObject but I'm not able to actually modify any item sets. I've also tried this in a fresh project and am running into the same issues.
Code:
[Exception] NullReferenceException: Object reference not set to an instance of an object
ItemSetRulesObject.Initialize() at /Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/ItemSet/ItemSetRulesObject.cs:67
ItemSetRulesObjectInspector.InitializeInspector() at /Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Editor/ItemSetRulesObjectInspector.cs:44
DatabaseInspectorBase.DrawInOrder() at /Opsive/UltimateInventorySystem/Editor/Inspectors/DatabaseInspectorBase.cs:46
Opsive.UltimateInventorySystem.Editor.VisualElements.NestedScriptableObjectInspector`2[To,Ti].Refresh() at /Opsive/UltimateInventorySystem/Editor/VisualElements/NestedScriptableObjectInspector.cs:77
Opsive.UltimateInventorySystem.Editor.VisualElements.ObjectFieldWithNestedInspector`2[To,Ti].<.ctor>b__8_1() at /Opsive/UltimateInventorySystem/Editor/VisualElements/NestedScriptableObjectInspector.cs:122
Opsive.UltimateInventorySystem.Editor.VisualElements.NestedScriptableObjectInspector`2+<>c__DisplayClass2_0[To,Ti].<.ctor>b__0() at /Opsive/UltimateInventorySystem/Editor/VisualElements/NestedScriptableObjectInspector.cs:49
Clickable.Invoke() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
Clickable.ProcessUpEvent() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
Clickable.OnMouseUp() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
EventCallbackRegistry.InvokeCallbacks() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
CallbackEventHandler.HandleEvent() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
CallbackEventHandler.HandleEventAtTargetPhase() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
MouseCaptureDispatchingStrategy.DispatchEvent() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
EventDispatcher.ApplyDispatchingStrategies() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
EventDispatcher.ProcessEvent() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
EventDispatcher.ProcessEventQueue() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
EventDispatcher.OpenGate() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
EventDispatcherGate.Dispose() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
EventDispatcher.ProcessEvent() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
EventDispatcher.Dispatch() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
BaseVisualElementPanel.SendEvent() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
UIElementsUtility.DoDispatch() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
UIEventRegistration.ProcessEvent() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2() at <001bec72e88e4f3a9eb0246a4215b1a5>:0
GUIUtility.ProcessEvent() at <6ddf8eac3856492ab1b8cf42618915cc>:0