Hi!
I'm creating a custom task referencing a "public ExternalBehaviorTree" attribute that is filled by the inspector.
I'm getting "NullReferenceException: Object reference not set to an instance of an object" on BehaviorDesigner.Editor.ExternalBehaviorInspector.Reset () when selecting a "None" asset. Since I don't have access to BehaviorDesigner.Editor. stuff, I don't know exactly why the ExternalBehaviorInspector doesn't like being set to "None".
Any idea?
Thanks!
I'm creating a custom task referencing a "public ExternalBehaviorTree" attribute that is filled by the inspector.
I'm getting "NullReferenceException: Object reference not set to an instance of an object" on BehaviorDesigner.Editor.ExternalBehaviorInspector.Reset () when selecting a "None" asset. Since I don't have access to BehaviorDesigner.Editor. stuff, I don't know exactly why the ExternalBehaviorInspector doesn't like being set to "None".
Any idea?
Thanks!