I'm getting errors trying to store the result of a FindObjectWithTag into a dynamic variable.
The error is:
NullReferenceException: Object reference not set to an instance of an object BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject.FindGameObjectsWithTag.OnUpdate () (at Assets/Behavior Designer/Runtime/Tasks/Unity/GameObject/FindGameObjectsWithTag.cs:19
I'm pretty sure I've followed the docs here: https://opsive.com/support/documentation/behavior-designer/variables/dynamic-variables/
I changed the Store Value to Dynamic, gave it a name and that should be it no?
The error is:
NullReferenceException: Object reference not set to an instance of an object BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject.FindGameObjectsWithTag.OnUpdate () (at Assets/Behavior Designer/Runtime/Tasks/Unity/GameObject/FindGameObjectsWithTag.cs:19
I'm pretty sure I've followed the docs here: https://opsive.com/support/documentation/behavior-designer/variables/dynamic-variables/
I changed the Store Value to Dynamic, gave it a name and that should be it no?