Deckard_89
Member
If we specify a non-dominant hand IK target on a weapon, that hand is no longer able to be used for the reload animation because it's "stuck" on that transform.
In a future update, could we get the option to disable (and re-enable) the use of the IK target for before and after reload animations?
In a future update, could we get the option to disable (and re-enable) the use of the IK target for before and after reload animations?