Cheo
Active member
Hello, while working with the Grenade component I realized that its floats with a slider created by the range attribute need to be dragged (either by clicking on the float's name and moving the mouse or moving the slider) and not typed manually in order for the changes to be saved - if you enter a value yourself in the rectangle to the slider's right then you'll see the previous value still being displayed when you reselect the object.
I've only seen that on the Grenade component so far, this issue doesn't happen on the Ultimate Character Locomotion component, can't say if it occurs on other UCC components. Maybe it's something wrong in the Inspector script ?
I've only seen that on the Grenade component so far, this issue doesn't happen on the Ultimate Character Locomotion component, can't say if it occurs on other UCC components. Maybe it's something wrong in the Inspector script ?