Hi!
I have few questions regarding 3rd person Adventure Movement type.
1. I'm trying to make it so when an ability is active, it will disable this “camera-facing” head movement. but I have bad luck making it happen. Could you help me how to resolve this problem?
2. If you see the attached video, when head collider is lower then feet, character starts to vibrate and become unstable. I assume it is using character's lowest contact position of any collider in it. Any insight on how to remedy this problem?
Please let me know!
Thanks!
Bricat
I have few questions regarding 3rd person Adventure Movement type.
1. I'm trying to make it so when an ability is active, it will disable this “camera-facing” head movement. but I have bad luck making it happen. Could you help me how to resolve this problem?
2. If you see the attached video, when head collider is lower then feet, character starts to vibrate and become unstable. I assume it is using character's lowest contact position of any collider in it. Any insight on how to remedy this problem?
Please let me know!
Thanks!
Bricat
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