ChristianWiele
Active member
Hi,
I have created a coconut throwable object as runtime pickup. But I am facing three issues:
1.) When the object is picked up, the pickup is not destroyed, so I can pick it up multiple times
2.) The pickup is assigned to the items on my character, but the item is not active in the right hand.
3.) The coconut prefab is scaled to match the overall scene, but after the object is attached to the right hand, the scale is reset:
Thanks for you support.
Christian
I have created a coconut throwable object as runtime pickup. But I am facing three issues:
1.) When the object is picked up, the pickup is not destroyed, so I can pick it up multiple times
2.) The pickup is assigned to the items on my character, but the item is not active in the right hand.
3.) The coconut prefab is scaled to match the overall scene, but after the object is attached to the right hand, the scale is reset:
Thanks for you support.
Christian