freddyatlantis
Member
Okay, this seemed simple, but no.
I have the UCC with climb and swim addons installed and activated. The scenario is that there are stone blocks that are animated back and forth with DOTween, and if timed poorly, the player character should be pushed off of a platform. I've tried putting a rigid body and box collider on the block, but collision isnt working, the block just passes through the character. The block is also on a layer that is set in the UCLocomotion -> Collision/Collider Layer Mask.
Any idea what I'm missing?
I have the UCC with climb and swim addons installed and activated. The scenario is that there are stone blocks that are animated back and forth with DOTween, and if timed poorly, the player character should be pushed off of a platform. I've tried putting a rigid body and box collider on the block, but collision isnt working, the block just passes through the character. The block is also on a layer that is set in the UCLocomotion -> Collision/Collider Layer Mask.
Any idea what I'm missing?