Hey there,
While experimenting, I made a bit of a "click to move" controller out of the MoveTowards script, by rotating the YawOffset of the MoveTowardsLocation script in the direction the character should be walking.
I can tap once or tap-and-hold anywhere on the terrain, and the character will walk towards that point. It works kind of great, except for a few issues.
1) in Third Person Adventure mode, when I try to jump during a MoveTowards, it will not animate the Jump. My character visibly jumps, but doesn't play the animation. The AbilityIndex parameter goes from -1 to -2 to 0, instead of where it should be going from 1 to 2 to 0. Also, AbilityChange parameter isn't changing as it should be during a jump.
2) If I use MoveTowards in First Person Combat mode, I cannot mouselook around freely while MoveTowards is active. What might be preventing this? I want to click somewhere for my character to go, and still be able to look around elsewhere.
I should mention I'm just using the Nolan demo character. Thank you!
While experimenting, I made a bit of a "click to move" controller out of the MoveTowards script, by rotating the YawOffset of the MoveTowardsLocation script in the direction the character should be walking.
I can tap once or tap-and-hold anywhere on the terrain, and the character will walk towards that point. It works kind of great, except for a few issues.
1) in Third Person Adventure mode, when I try to jump during a MoveTowards, it will not animate the Jump. My character visibly jumps, but doesn't play the animation. The AbilityIndex parameter goes from -1 to -2 to 0, instead of where it should be going from 1 to 2 to 0. Also, AbilityChange parameter isn't changing as it should be during a jump.
2) If I use MoveTowards in First Person Combat mode, I cannot mouselook around freely while MoveTowards is active. What might be preventing this? I want to click somewhere for my character to go, and still be able to look around elsewhere.
I should mention I'm just using the Nolan demo character. Thank you!