Hi,
I'm programmatically controlling an AI UCC character, it moves around absolutely fine and abilities such as change height to crouch and change speed all work fine when toggled. When I enable the Aim item ability however with an assault rifle the character just stops in place and all movement input is ignored along with rotation - movement animation continues however.
I suspect I'm missing something obvious but has anyone got any suggestions as to why this might be as I've been trying to fix it for many hours and have looked through a ton of documentation but just can't find anything - I just want movement to continue normally even when Aim is activated rather than for the character to do movement animation on the spot but not actually move. I've tried replicating states as in the Demo scene and all sorts to no avail.
Thanks.
I'm programmatically controlling an AI UCC character, it moves around absolutely fine and abilities such as change height to crouch and change speed all work fine when toggled. When I enable the Aim item ability however with an assault rifle the character just stops in place and all movement input is ignored along with rotation - movement animation continues however.
I suspect I'm missing something obvious but has anyone got any suggestions as to why this might be as I've been trying to fix it for many hours and have looked through a ton of documentation but just can't find anything - I just want movement to continue normally even when Aim is activated rather than for the character to do movement animation on the spot but not actually move. I've tried replicating states as in the Demo scene and all sorts to no avail.
Thanks.