Hi,
Thank you for your awesome work. I was playing around with a 2d setup, unity navMesh, top down and used the patrol task from the movement pack. The movement is working, my sprite can move between waypoint but the rotation that can be activated within that task does not work as is does rotate around the wrong axis.
What would be an appropriate solution for the rotation to work for 2d?
I got it to work with a second behavior tree and the rotate towards task as this task supports explicitly 2d world rotation.
So my question is, is this how I'm supposed to solve the rotation or how does an alternative solution looks like?
Cheers
Lemar
Thank you for your awesome work. I was playing around with a 2d setup, unity navMesh, top down and used the patrol task from the movement pack. The movement is working, my sprite can move between waypoint but the rotation that can be activated within that task does not work as is does rotate around the wrong axis.
What would be an appropriate solution for the rotation to work for 2d?
I got it to work with a second behavior tree and the rotate towards task as this task supports explicitly 2d world rotation.
So my question is, is this how I'm supposed to solve the rotation or how does an alternative solution looks like?
Cheers
Lemar