Cheo
Active member
Hello, the Move Toward Location component seems to be in need of a few fixes. Here's the first issue I stumbled upon this morning : when standing on top of a ledge and looking down and opposite the direction of the drop start animation it is possible to start the hang ability and end up with Atlas hanging on the wrong side of the ledge. Here is a video to illustrate :
There's one similar situation I've found in the main demo scene : when aiming and looking away from the Walk Door example it is possible to have the character moving away from the door. In both cases the direction indicated by the Yaw Offset in a Move Toward Location component is not respected, however it is not necessary to be aiming for the hanging issue to occur. Could you please investigate on this ? I'm available for further tests if necessary. Thanks in advance !
There's one similar situation I've found in the main demo scene : when aiming and looking away from the Walk Door example it is possible to have the character moving away from the door. In both cases the direction indicated by the Yaw Offset in a Move Toward Location component is not respected, however it is not necessary to be aiming for the hanging issue to occur. Could you please investigate on this ? I'm available for further tests if necessary. Thanks in advance !