Cheo
Member
Hello, the model manager needs two important fixes.
First of all, dear Opsive devs, for the love of god put a second if check under #if FIRST_PERSON_CONTROLLER to make sure that the player is using first person components, or make it so that GetFirstPersonObjects does not throw an error when they are not ! Simply put the model manager, just like the reloader in my previous thread, needs first person related lines to be commented when the third person persective alone is used, which should only simplify things, not break them.
Next, remember this issue ? It occurs again when using character switching. Here is a video example :
As you can see, there's no issue with the default character, but when switching to Rhea and equipping the assault rifle it is not positioned correctly, unless we switch back and forth from Atlas while keeping the weapon in hand. The pistol does not have this issue has it doesn't have an ik target. Whatever fix you found the first time, please apply it for this too !
The model manager, alongside the restructuration of UCC with an empty parent at the top, is a very welcome addition to UCC3, and we're this close to be able to fully exploit it ! Please please fix this, I have a skin showcase that's only waiting to be shared !
First of all, dear Opsive devs, for the love of god put a second if check under #if FIRST_PERSON_CONTROLLER to make sure that the player is using first person components, or make it so that GetFirstPersonObjects does not throw an error when they are not ! Simply put the model manager, just like the reloader in my previous thread, needs first person related lines to be commented when the third person persective alone is used, which should only simplify things, not break them.
Next, remember this issue ? It occurs again when using character switching. Here is a video example :
As you can see, there's no issue with the default character, but when switching to Rhea and equipping the assault rifle it is not positioned correctly, unless we switch back and forth from Atlas while keeping the weapon in hand. The pistol does not have this issue has it doesn't have an ik target. Whatever fix you found the first time, please apply it for this too !
The model manager, alongside the restructuration of UCC with an empty parent at the top, is a very welcome addition to UCC3, and we're this close to be able to fully exploit it ! Please please fix this, I have a skin showcase that's only waiting to be shared !