Melee Weapon Animations state stuck

Zaddo

Active member
EDIT: Apologies again. I found the answer literally a few minutes after posting question. Answer is at 10:00 mark on the training video. I was sure I had this setup as per the video, but I possibly changed the settings while game was paused :(


I have a Melee weapon, if I use it twice too quickly, the animation state gets stuck, with Slot0ItemStateIndex = 2 and Slot0ItemSubstateIndex = 2.

If you watch this video. At the end of the animation, the left hand snaps left. If I use the weapon before this happens this triggers the error.

I copied the Sword Item settings from the Demo for this Melee weapon.

If I turn off GamePlayInput and turn it back on again with the OnEnableGameplayInput event, then normal character control resumes.

EventHandler.ExecuteEvent(mainCharacter, "OnEnableGameplayInput", false);

I have been trying to work this out for several hours. It is tricky to follow what is happening because of the way events and scheduler control firing a weapon. Is there any doco that explains how this works?

Any help on what might be causing this, would be fantastic. I am really stuck on this one.

 
Last edited:
It's happening to me too with shootable weapons. No idea what's causing it. If I figure it out I'll let you know
 
It's happening to me too with shootable weapons. No idea what's causing it. If I figure it out I'll let you know
@hteeTraT
I found the answer to my issue. Hopefully this fixes it for you too. See above edit. ALthough if you are using shootable weapons, then it sounds like a different issue. This has happened to me a couple times, so please post how you fixed it, it might help me and others next time.
 
@hteeTraT
I found the answer to my issue. Hopefully this fixes it for you too. See above edit. ALthough if you are using shootable weapons, then it sounds like a different issue. This has happened to me a couple times, so please post how you fixed it, it might help me and others next time.
Just had a look. Was it the Audio clips causing the issue?
 
Yep, it was the animator audio state. It needed the second option for 3. But I think this is specific to the Melee weapon and how the Animator is setup for this.
 
Back
Top