Melee Impact issue?

derkoi

New member
Hi,

I'm trying to give my character a kick however I can't seem to get the actual impact to work reliably. I've made a video:


As you can see the attack is set up correctly as it does impact if I'm really close but for some reason that's all.

I have an event atUse start and Use complete.

Any ideas why this is happening please?
 
Maybe the atUseStart isnt placed early enough on the animation timeline so the foot is already in the wall when it goes off?
 
Maybe the atUseStart isnt placed early enough on the animation timeline so the foot is already in the wall when it goes off?

Thanks for the reply.

The Event is placed just as his foot lifts off the floor. I also tried not using an event and used the delay value set to zero. It's the same outcome.
 
Does MeleeWeapon.HitCollider get called when you are further from the box? Are you able to reproduce it within the demo scene?
 
A debug line will work, or a breakpoint. Even better would be able to reproduce it within a fresh demo scene project so that I can take a closer look at it.
 
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