Make m_ParticleSystem public in Projectile Base

Cheo

Active member
Hi, this may be a bit of a nitpick, but I'm currently working on a fireball magic item and took some time to figure out why the particles of my fireball projectile were disappearing suddenly on collision. It turns out that a particle system component is expected at the top of the projectile in order to be detected and use m_WaitForParticleStop. I can personally make do with this, but I would suggest making m_ParticleSystem a public field so that we can easily drag different vfx prefabs under a projectile prefab. Once again, a bit of a nitpick, but from a gamedev point of view I think this small modification would make sense. Thanks.
 
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