Major jittering on a moving platform

I made cube a moving platform. It's a parent of a helicopter and the Player. The helicopter has plenty of mesh colliders to keep the Player from falling out. It jitters so bad that sometimes the player does fall out but it's still inside the copter because the legs are all bent and stretched. The Player has the Move With Object ability with the target set to the cube.

Also, is there a way to destroy the moving object after it completes a loop?
 
Have you tried changing the update location on the CharacterLocomotion component? This is a typical source of jittering.
 
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