Bug 1:
MagicItem.cs:648
I add this line, because Linecast may return false when nothing stands in the way, but i still need `DetermineCastValues` to return true to use item. Is this a bug or i missuse MagicItem's Target Direction?
Bug 2:
Why CastActions serialization broken all the time (in Prefab Variants)?
Edit mode.
then play mode, i lost two actions forever. (it also happens when i switch prefab mode).
similary issue found here: https://www.opsive.com/forum/index.php?threads/bug-in-magic-item-script.3027/
btw, Are there more design documents/notes on MagicItem/MeleeWeapon/UsableItem/Use etc.. i found myself often hard to understand these in general, and the video& document is far too rudimentary, vague and uncomplete.
for example, i want to cast 3 fireball separately (during an animation), should i design this to a coutinous use type magicitem or else? Why cast delay is not working? etc..
MagicItem.cs:648
I add this line, because Linecast may return false when nothing stands in the way, but i still need `DetermineCastValues` to return true to use item. Is this a bug or i missuse MagicItem's Target Direction?
Bug 2:
Why CastActions serialization broken all the time (in Prefab Variants)?
Edit mode.
then play mode, i lost two actions forever. (it also happens when i switch prefab mode).
similary issue found here: https://www.opsive.com/forum/index.php?threads/bug-in-magic-item-script.3027/
btw, Are there more design documents/notes on MagicItem/MeleeWeapon/UsableItem/Use etc.. i found myself often hard to understand these in general, and the video& document is far too rudimentary, vague and uncomplete.
for example, i want to cast 3 fireball separately (during an animation), should i design this to a coutinous use type magicitem or else? Why cast delay is not working? etc..
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