I'm dealing with a game that utilizes a 2.5D pseudo perspective, and I want my character to face the direction they are walking. To achieve this, I enable the "lock in move direction" feature. However, this feature takes the angle from the camera. Is there a way to prevent this? In this perspective, I can only move along a single axis, so when I change the camera angle, the character aligns with that angle, but it doesn't match the axis they can move along. Is there a ready-made solution for this, or do I need to make changes within the scripts?