look in move direction

Evren

New member
I'm dealing with a game that utilizes a 2.5D pseudo perspective, and I want my character to face the direction they are walking. To achieve this, I enable the "lock in move direction" feature. However, this feature takes the angle from the camera. Is there a way to prevent this? In this perspective, I can only move along a single axis, so when I change the camera angle, the character aligns with that angle, but it doesn't match the axis they can move along. Is there a ready-made solution for this, or do I need to make changes within the scripts?
 
This will require modification to the 2.5D Movement Type. The Movement Type is only able to use the look source view direction when determining the move direction.
 
Top