ThatOtherGuy
New member
Hola so I've come here today with a problem. After pouring over documentation and tutorials about this asset I got a lot of my beginning animation replacements done without too much difficulty. I've got running/walking and a basic jump animation successfully recreated in my animator however the landing animation (not the fall) has been giving me much problem. My first attempt was setting the exit condition to "AbilityIntData not equal 2", which worked but prevented any other animation after. Switching it to the classic "AbilityIndex not equal 2" causes the animation to loop continuously. I've tried keeping the Animator as clean and simple as possible in doing this as well. So is their any suggestions as to why this is happening? Attached below is my animator setup for my fall and land. Also I am using Ultimate First Person Controller here.