Hi,
I'm using third party PoolKit to spawn about 20 enemies, They were spawned one by one per second.
Every time one enemy was spawned, there will be obvious lag spike.
I also tried remove the Behavior Tree on the enemies, but the lag still.
Any suggestions how to fix this? I'm working on UCC 2.3.5 + UIS 1.1.8.
Thanks.
I'm using third party PoolKit to spawn about 20 enemies, They were spawned one by one per second.
Every time one enemy was spawned, there will be obvious lag spike.
I also tried remove the Behavior Tree on the enemies, but the lag still.
Any suggestions how to fix this? I'm working on UCC 2.3.5 + UIS 1.1.8.
Thanks.