Mattyfiller
New member
hi i was trying to add projectiles to my guns and after adding the projectile to the punpool i was having some issues while firing the guns for instance while moving backwards and firing at the same time the gun would lock up and fire the remain ammo left in the clip. after reloading with would do the same here is the error i would get when this is happening.
ArgumentException: An item with the same key has already been added. Key: bulletT(Clone) (UnityEngine.GameObject)
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <fb001e01371b4adca20013e0ac763896>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <fb001e01371b4adca20013e0ac763896>:0)
Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.PunObjectPool.NetworkSpawnInternal (UnityEngine.GameObject original, UnityEngine.GameObject instanceObject, System.Boolean sceneObject) (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/PunObjectPool.cs:118)
Opsive.UltimateCharacterController.Networking.Game.NetworkObjectPool.NetworkSpawn (UnityEngine.GameObject original, UnityEngine.GameObject instanceObject, System.Boolean sceneObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Networking/NetworkObjectPool.cs:53)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.ProjectileFire (System.Single strength) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:808)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.Fire (System.Single strength) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:740)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.UseItem () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:660)
Opsive.UltimateCharacterController.Character.Abilities.Items.Use.LateUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Use.cs:632)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.LateUpdateActiveAbilities (Opsive.UltimateCharacterController.Character.Abilities.Ability[] abilities, System.Int32& abilityCount) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1025)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.LateUpdateUltimateLocomotion () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1011)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.UpdatePositionAndRotation () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:826)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.UpdatePositionAndRotation (System.Boolean fromAnimatorMove) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:517)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.OnAnimatorMove () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:1470)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.OnAnimatorMove () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1753)
ArgumentException: An item with the same key has already been added. Key: bulletT(Clone) (UnityEngine.GameObject)
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <fb001e01371b4adca20013e0ac763896>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <fb001e01371b4adca20013e0ac763896>:0)
Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.PunObjectPool.NetworkSpawnInternal (UnityEngine.GameObject original, UnityEngine.GameObject instanceObject, System.Boolean sceneObject) (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/PunObjectPool.cs:118)
Opsive.UltimateCharacterController.Networking.Game.NetworkObjectPool.NetworkSpawn (UnityEngine.GameObject original, UnityEngine.GameObject instanceObject, System.Boolean sceneObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Networking/NetworkObjectPool.cs:53)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.ProjectileFire (System.Single strength) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:808)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.Fire (System.Single strength) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:740)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.UseItem () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:660)
Opsive.UltimateCharacterController.Character.Abilities.Items.Use.LateUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Use.cs:632)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.LateUpdateActiveAbilities (Opsive.UltimateCharacterController.Character.Abilities.Ability[] abilities, System.Int32& abilityCount) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1025)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.LateUpdateUltimateLocomotion () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1011)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.UpdatePositionAndRotation () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:826)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.UpdatePositionAndRotation (System.Boolean fromAnimatorMove) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:517)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.OnAnimatorMove () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:1470)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.OnAnimatorMove () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1753)