freddyatlantis
Member
hi,
i'm using the ultimate character controller straight out of the box, and my player runs and idles, but the isGrounded bool parameter is always true, which wont allow me to jump. if i uncheck wait for animation event, i can jump, but of course the animation doesnt play. is there a setting i'm missing? or a way to double check the player collision bounds?
i'm using the ultimate character controller straight out of the box, and my player runs and idles, but the isGrounded bool parameter is always true, which wont allow me to jump. if i uncheck wait for animation event, i can jump, but of course the animation doesnt play. is there a setting i'm missing? or a way to double check the player collision bounds?