Haytam95
Active member
Hi
I'm currently working integrating Wwise middleware in my game, and I'm a little insecure about the best aproach to integrate it with UCC.
Wwise mainly uses four methods:
- PostEvent (used generally to start the sound)
- SetState (used to set the state of certain entity, like: "time of the day" (day | night).
- SetRTCPValue (used to set a float value)
- SetSwitch (used to set a property to a group (footsteps material: 'dirt', 'wood').
I thought then, about overriding the AudioManager singleton and create my own. Then override AUDIO CLIP SET to use a list of Wwise events (the wwise integration with unity already has the inspectors).
What do you think? Is There are a better aproach or I'm missing something?
I'm currently working integrating Wwise middleware in my game, and I'm a little insecure about the best aproach to integrate it with UCC.
Wwise mainly uses four methods:
- PostEvent (used generally to start the sound)
- SetState (used to set the state of certain entity, like: "time of the day" (day | night).
- SetRTCPValue (used to set a float value)
- SetSwitch (used to set a property to a group (footsteps material: 'dirt', 'wood').
I thought then, about overriding the AudioManager singleton and create my own. Then override AUDIO CLIP SET to use a list of Wwise events (the wwise integration with unity already has the inspectors).
What do you think? Is There are a better aproach or I'm missing something?