Incorrect Height Change On Animation

Tvtig

New member
Hi There,

I have been working on this takedown ability, all is fine in with regard to the ability, but it seems that the height does not calculate correctly on my NPC when the takedown animation is played, which leads to the NPC floating in midair as seen in the video. To my understanding, I shouldn't need to effect the height collider manually, as the height is calculated at runtime? Your advice would be appreciated.

 
This can happen when the root position of your animation is in the center of the character instead of the bottom.
 
Okay so I tested this further - I went into the demo scene, created a UCC character using Atlas but the only animation he plays is the opsive death animation (DieBwd) - and the same thing happens, he floats in mid-air


This same death animation works fine in the death area of the demo scene, really not sure what I'm doing wrong here.
 
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