ChainSmokerAndPizzaEater
Member
Ok, so I have this shotgun that use both the "Hitscan" and "Projectile" module as well as a module switcher and everything worked just fine. but I found out that the Projectile module didn't shoot the same amount of Fire count that his Hitscan counterpart despise having the same parameter. (See video below)
ProjectileFire Count bug :
Tested only on the UFPS v.3.0.14, need to test on the others.
Step to reproduce :
1. Create a new Unity project and download UFPS newer version
2. Install the controller
3. Using the shotgun and the assault rifle from the demo, set the shotgun so that it can fire projectiles and change module too (like the assault rifle)
4. Make sure that the projectile shooting module has the same "Fire Count" parameter as the Hitscan one
5. Once finished, go to the demo scene and press "Play Mode"
6. Using a Boxing Joe from the demo, shoot it while changing between hitscan and projectile shooting module
7. Look at the amount of damage done to the boxing and you will see the inconsistency despite sharing the same parameters.
ProjectileFire Count bug :
Tested only on the UFPS v.3.0.14, need to test on the others.
Step to reproduce :
1. Create a new Unity project and download UFPS newer version
2. Install the controller
3. Using the shotgun and the assault rifle from the demo, set the shotgun so that it can fire projectiles and change module too (like the assault rifle)
4. Make sure that the projectile shooting module has the same "Fire Count" parameter as the Hitscan one
5. Once finished, go to the demo scene and press "Play Mode"
6. Using a Boxing Joe from the demo, shoot it while changing between hitscan and projectile shooting module
7. Look at the amount of damage done to the boxing and you will see the inconsistency despite sharing the same parameters.