Hello everyone.
I apologize if the topic has been covered, but I can’t find any information about it on the forum.
I use UCC and unity3D 2021.2.5 and my character use third person perspective.
I want to make my character persist through different scenes. So I follow the example provided by the documentation (My character, my camera and my ui canvas are well in "don’t destroy on load") and it works well, with the exception of the zoom of the camera during the shooting after having changed scene once.
Indeed when I press "Fire2", the character aims but the camera does not zoom.
The unity console does not raise any errors.
However, in a scene where the zoom does not work via "fire2", I can still activate it on the camera via the inspector
Any idea how to fix it please?
Thanks in advance.
I apologize if the topic has been covered, but I can’t find any information about it on the forum.
I use UCC and unity3D 2021.2.5 and my character use third person perspective.
I want to make my character persist through different scenes. So I follow the example provided by the documentation (My character, my camera and my ui canvas are well in "don’t destroy on load") and it works well, with the exception of the zoom of the camera during the shooting after having changed scene once.
Indeed when I press "Fire2", the character aims but the camera does not zoom.
The unity console does not raise any errors.
However, in a scene where the zoom does not work via "fire2", I can still activate it on the camera via the inspector
Any idea how to fix it please?
Thanks in advance.