Hi,
I'm looking for a proper way to ignore low speed deplacements with UCC.
Using a pad controller, if i slightly move the left stick, my character walks very very slowly, i assume it's a normal comportement.
But i would like to ignore slow deplacements for gameplay reasons.
I found a way by increased dead zone on joystick, but this workaround has side effect...
Is there a proper way to ignore low speed deplacement ?
Stuff like this :
if(movement.x < 0.2 || movement.z < 0.2){
//dont move
}
Thanks for help !
I'm looking for a proper way to ignore low speed deplacements with UCC.
Using a pad controller, if i slightly move the left stick, my character walks very very slowly, i assume it's a normal comportement.
But i would like to ignore slow deplacements for gameplay reasons.
I found a way by increased dead zone on joystick, but this workaround has side effect...
Is there a proper way to ignore low speed deplacement ?
Stuff like this :
if(movement.x < 0.2 || movement.z < 0.2){
//dont move
}
Thanks for help !