Forgive me if there is something obvious I am overlooking here but I'm stuck on getting the Idle ability to blend between the different animations. Here is a demo scene with a new Nolan model converted to UCC and with an Idle ability added. If you press play you see that only the first animation is ever triggered.
The strange thing is that if you add a Debug.Log to the Idle abilities script you see that it is changing the value between 0 and 2 to trigger different animations but for some reason the animator is not recieving this information. The Blend Tree's AbilityFloatData is always at 0.
Anyone able to tell me what I'm doing wrong here?
Thanks in advance,
Nathan
The strange thing is that if you add a Debug.Log to the Idle abilities script you see that it is changing the value between 0 and 2 to trigger different animations but for some reason the animator is not recieving this information. The Blend Tree's AbilityFloatData is always at 0.
Anyone able to tell me what I'm doing wrong here?
Thanks in advance,
Nathan
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