greatstudios
New member
I want the agent to stop playing the animation during the wander when the random destination point is reached, then animate again when the navmesh agent is moving. It works well for the seek task, but not for wander.
I have my movement blend tree transition via a float parameter. It works well for the seek action. the agent walks or runs as expected. However, for the wander action, when the agent reaches the destination, I am trying to stop the walk animation by setting the float parameter value back to 0. I cannot get the tree to work properly on that particular node.
I was hoping to run the check remaining distance parallel to the wander action. With the check remaining distance branch enabled, it just keeps evaluating this I guess. the Wander action node never evaluates. Any help is appreciated. Thank you
I have my movement blend tree transition via a float parameter. It works well for the seek action. the agent walks or runs as expected. However, for the wander action, when the agent reaches the destination, I am trying to stop the walk animation by setting the float parameter value back to 0. I cannot get the tree to work properly on that particular node.
I was hoping to run the check remaining distance parallel to the wander action. With the check remaining distance branch enabled, it just keeps evaluating this I guess. the Wander action node never evaluates. Any help is appreciated. Thank you