stranger-games
Member
Hi,
I am using Third Person Controller and have setup my player correctly.
I want to setup my NPC but it seems that the locomotion handler depends directly on PlayerInput so once I remove that it throws exceptions.
Shall I derive a class from PlayerInput that actually uses AI to derive movement?
Is there a more straight forward way?
The npc will depend mainly on navmesh.
Thanks for advance.
I am using Third Person Controller and have setup my player correctly.
I want to setup my NPC but it seems that the locomotion handler depends directly on PlayerInput so once I remove that it throws exceptions.
Shall I derive a class from PlayerInput that actually uses AI to derive movement?
Is there a more straight forward way?
The npc will depend mainly on navmesh.
Thanks for advance.