Before UCC3, I had a rocket launcher that on impact, creates an impact prefab with an Explosion script attached to it. Even if the explosion hit multiple colliders on the same character, it would only apply the explosion damage once.
Now, with UCC3, my explosion is causing multiple impacts to be applied. In fact, when I debug Explosion.Explode(...), I get 11 hits, which correspond to different colliders on the body of my character. This results in 11 applications of the damage effect.
Is there any way to make it such that an explosion only affects a character once in UCC3?
Now, with UCC3, my explosion is causing multiple impacts to be applied. In fact, when I debug Explosion.Explode(...), I get 11 hits, which correspond to different colliders on the body of my character. This results in 11 applications of the damage effect.
Is there any way to make it such that an explosion only affects a character once in UCC3?