On monitors with higher refresh rates of say 144hz, camera movement feels like its still at 60hz. This is the case in both v2 and v3.
On v2 we had to apply a small hack to fix this within KinematicObjectManager.Update() but on v3 I've not had any luck. We played with SimulationManager and moved the camera calls from FixedUpdate() into a LateUpdate() - this does make the camera rotation update smoothly to match the refresh rate but it also feels like its been sped up so there is probably something downstream with the time scale that needs to be tweaked too.
Has anyone achieved smooth camera movement above 60fps on v3 yet?
@Justin Do you have a 144hz monitor?
On v2 we had to apply a small hack to fix this within KinematicObjectManager.Update() but on v3 I've not had any luck. We played with SimulationManager and moved the camera calls from FixedUpdate() into a LateUpdate() - this does make the camera rotation update smoothly to match the refresh rate but it also feels like its been sped up so there is probably something downstream with the time scale that needs to be tweaked too.
Has anyone achieved smooth camera movement above 60fps on v3 yet?
@Justin Do you have a 144hz monitor?