How can I Drive a boat from Dynamic Water Physics With UCC Character

JoeBonney

New member
Hello. I am trying to integrate the UCC drivability to a Dynamic Water Physics asset boat. I was wondering if anybody has an idea of how to go about doing this or if it is possible? It is made by the same company that the nwh vehicle physics and drivability asset is compatable with according to the site, but it isn't technically nwh vehicle physics controller, it is a boat with a dwp ship controller. Same company, different controller. Will this work, or how can I get this to work? Any ideas?
 
I haven't used that asset before but it should be possible. You will need to create a new IDriveSource that interfaces with the boat controller. You can use the NWH Vehicle Physics integration as an example since I bet the structure will be similar since it's created by the same developer. This page has more info on the interface:

 
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