DrewofDonuts
New member
Right now the weapons in my game receive their stats from a scriptable object (SwordConfig), and then the monobehavior script(Weapon) on the weapon game object receives those stats, and applies damage + player base damage to the enemy.
My question is, I know UI will replace the scriptable object for attributes, but how does it apply damage (for example) as well combine with player stats? Would my process change much?
My question is, I know UI will replace the scriptable object for attributes, but how does it apply damage (for example) as well combine with player stats? Would my process change much?