The souls like camera act most likely the Adventure ViewType.
Just one thing different.
In Dark Souls. When the Player move left. The camera slightly turn left (Just like you slightly turn the right trigger to left). Act the same when turning right.
The question is where should I modify the camera's rotation?
I create an ViewType named SoulsLike and inherit from Adventure. Should I monitor the character input and rotate the camera here?
I don't think it's a good idea since I think ViewType is a class to handle HOW the camera act. I think put it in MovementType would be better but I didn't find the conections about MovementType and ViewType.
It's there a better way to do this? (Slightly turn the camera with the player's move direction)
Just one thing different.
In Dark Souls. When the Player move left. The camera slightly turn left (Just like you slightly turn the right trigger to left). Act the same when turning right.
The question is where should I modify the camera's rotation?
I create an ViewType named SoulsLike and inherit from Adventure. Should I monitor the character input and rotate the camera here?
I don't think it's a good idea since I think ViewType is a class to handle HOW the camera act. I think put it in MovementType would be better but I didn't find the conections about MovementType and ViewType.
It's there a better way to do this? (Slightly turn the camera with the player's move direction)