Akairem
New member
I want to have a structure where, upon seeing the player, the AI will seek them. But if the player moves out of vision, I want the AI to begin searching before returning to wander.
I'm having a hard time figuring out how to structure this. I originally thought a conditional evaluator would work, but it doesn't run continuously so I can't use it. And I'm not sure if there is a way or not for me to end seek when can see is no longer valid.
Any ideas at all?
I'm having a hard time figuring out how to structure this. I originally thought a conditional evaluator would work, but it doesn't run continuously so I can't use it. And I'm not sure if there is a way or not for me to end seek when can see is no longer valid.
Any ideas at all?