Hello,
I had an idea for a new ability that I would like to work towards implementing, but I am afraid that I do not know exactly where to start within the events system. Basically, I would like to create a new type of Special Attack using a stab animation that I already have imported into a project. When this special attack is activated, I want the first person player to stab a sword forward towards an enemy. Depending on which part of the enemy is stabbed, I want the sword to stick to (parented under the bone) the specific part of the body that got stabbed by the sword and unequip/remove it from the player's inventory (kinda like an arrow would). Does anyone know how I could add an ability like this?
I had an idea for a new ability that I would like to work towards implementing, but I am afraid that I do not know exactly where to start within the events system. Basically, I would like to create a new type of Special Attack using a stab animation that I already have imported into a project. When this special attack is activated, I want the first person player to stab a sword forward towards an enemy. Depending on which part of the enemy is stabbed, I want the sword to stick to (parented under the bone) the specific part of the body that got stabbed by the sword and unequip/remove it from the player's inventory (kinda like an arrow would). Does anyone know how I could add an ability like this?