Madboy James
Member
Hi, is there a way to have bullet marks appear on a sub-collider of a target?
My use case is that my target has a large hitbox, and I end up having bullet holes hovering in front of the object's face.
I want to keep the large collider, but would rather bullet holes appear on a sub-collider closer to the objects actual shape, or better yet, on the mesh itself.
Is this possible?
My use case is that my target has a large hitbox, and I end up having bullet holes hovering in front of the object's face.
I want to keep the large collider, but would rather bullet holes appear on a sub-collider closer to the objects actual shape, or better yet, on the mesh itself.
Is this possible?
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