Have a bullet hole appear on target non-collision collider

Hi, is there a way to have bullet marks appear on a sub-collider of a target?

My use case is that my target has a large hitbox, and I end up having bullet holes hovering in front of the object's face.
I want to keep the large collider, but would rather bullet holes appear on a sub-collider closer to the objects actual shape, or better yet, on the mesh itself.

Is this possible?
 
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There isn't anything built in for this. I would create a new module for this. You can base it off of the Hitscan Shooter in the Shooter Module Group.
 
Gotcha. How would I turn off the bullet hole graphic for enemies? I haven't played around with the surface system much yet.
 
You can attach a Surface Identifier to the collider and disable decals.
 
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